Materials: none
1. One person is chosen to be the leader. The rest of the class marches
behind the leader and does just what the leader does.
2. The leader can walk, hop, run, skip, wave their arms, go under something,
slide down the slide, and so forth.
3. After several minutes another child is chosen to be the leader.
JUMP THE CREEK
Materials: 2 jump ropes
1. Place the two ropes on the ground a few inches apart to make a "creek."
2. Have the children line up single file and try to jump over the creek
one at a time without stepping on a rope.
3. After every child has jumped, move the ropes a little farther apart
to make the creek wider.
4. Continue moving the ropes farther apart and letting the children jump
over them. When a player can no longer jump over the rope, they must
stand to the side of the game and be cheerleaders.
5. The object of the game is to see how far the children can jump.
* You can play a similar game by drawing lines in the sand or dirt.
SILENT BALL
Materials: koosh ball or other soft ball
1. Have the children form a circle.
2. Give one child the ball. He or she throws it to another child without
calling the child's name or saying anything.
3. If a child fails to catch the ball or drops the ball, the child is
out of the game.
4. Continue throwing the ball silently until there are just two players
left.
Materials: none
1. One child is "it," and the other players move around in a
designated area.
2. When "it" yells "back to back," all the players must
find a partner and touch backs with them. When "it" says "face
to face," the partners turn around and shake hands.
3. Players begin moving around again. When "back to back" is called,
they must find a new partner. "It" tries to get a partner, too,
and the child left out becomes the new "it."
Materials: eraser or other small object
1. Divide the class into two teams and have them stand behind two lines
about 40 feet apart.
2. Have the children number off on each team. (Two children will have
the same number.)
3. Place the "bacon" (eraser) between the two teams, then call
out a number. The two children with that number try to "capture the
bacon" and run it back to their line without being tagged by the other
player. The child who successfully does this gets a point for their team,
but if they are tagged in the process, the other player earns a point
for his or her team.
4. The team with more points after all the numbers are called wins the
game.